Достижения DROD: Gunthro and the Epic Blunder

300 достижений Steam, скрытых среди них 24: какие открывают единицы, а какие получает почти каждый игрок.

2,3 %владельцев игры открыли самое редкое достижение «Suburban Smitemastery»

Самое редкое достижение

Suburban Smitemastery(TCB) TU: Clear all 12 puzzle rooms (then visit 1W)2,3 % владельцев

Самое простое: «First Blood»44,3 %

Достижений300скрытых 24
Средний процент7,6 %сложнее, чем у 71 % игр
Редких, 1–5 %84легендарных, меньше 1 %, в игре нет
От 50 %0их получает каждый второй владелец

Насколько они сложные

Сколько достижений на каждом уровне

по доле владельцев, открывших достижение
0
84
206
10
0
до 1 %1–5 %5–20 %20–50 %от 50 %

Достижения в цифрах

процент — доля владельцев игры
Достижений300
Скрытых24
Самое редкое2,3 %Suburban Smitemastery
Самое простое44,3 %First Blood
Средний процент7,6 %

По среднему проценту DROD: Gunthro and the Epic Blunder сложнее, чем у 71 % игр с достижениями, которые мы собрали.

Все достижения

300 достижений DROD: Gunthro and the Epic Blunder

показано 300 · от самых редких

Редкие · 1–5 %84

Suburban Smitemastery(TCB) TU: Clear all 12 puzzle rooms (then visit 1W)2,3 %редкое
A Bridge Too Far(TCB) UL:1S1W - Clear the room without remaining on the outer rim of the bridge for more than one turn at a time2,6 %редкое
Fair and SquareскрытоеОписание скрыто до получения2,6 %редкое
Jack of All TarstuffsскрытоеОписание скрыто до получения2,7 %редкое
Smitemastermind(TCB) TU:3N - Win a game of "Mastermind" on the first visit to the room2,7 %редкое
Many Feet Make Light Work(JtRH) L23:2N1W - Drop all trapdoors in the same visit as clearing the room2,8 %редкое
Who Wants to Be the Guy?(TCB) TV:1N - Die in the last cutscene2,8 %редкое
Back to the PastскрытоеОписание скрыто до получения2,9 %редкое
Changing of the Guards(TCB) CD:2N1W - Kill the maximum 16 guards (requires having killed at least 8 previously)2,9 %редкое
The Seven Dials Mystery(TCB) RH:2N1E - When you first step through a door, all four doors must be open, then clear the room3 %редкое
Master "The City Beneath"TCB: Completed the hold and cleared all secret rooms3,1 %редкое
Brotherly Understanding(TCB) Tell the searching brother about everything3,2 %редкое
Five Slayers (My Brain Hurts a Lot)(TCB) NO:1N2E or TU:4N1W - Don't use the decoy potion to win3,2 %редкое
Mirror SymmetryскрытоеОписание скрыто до получения3,2 %редкое
What Did I Come Back For, Anyway?(TCB) HV:1W - Backtrack through the cleared room without striking the orb3,2 %редкое
Whodunnit?(TCB) Activate the cutscene in The Fork after murdering 186th Guide3,2 %редкое
Fifty Ways to Leave Your Wubba(TCB) FR:2N1W - Clear the room without stepping on the pressure plate3,3 %редкое
Holding the LineскрытоеОписание скрыто до получения3,3 %редкое
The Play's the Thing(TCB) D: Listen to the guards at the castle3,3 %редкое
The School of Hard TapsскрытоеОписание скрыто до получения3,3 %редкое
Unarmed and DangerousскрытоеОписание скрыто до получения3,3 %редкое
You Watch My Back...(TCB) FD:2N3W - Clear the northern half of the room first3,3 %редкое
Avoid the SqueezeскрытоеОписание скрыто до получения3,4 %редкое
Slaughter by the Water(TCB) D:2S1W - Kill all the guards3,4 %редкое
Smart, but Not Smart EnoughскрытоеОписание скрыто до получения3,4 %редкое
The Better Part of Valour(JtRH) L25:1N4E - Reach one of the alcoves by turn 30 and clear the room3,4 %редкое
We Must Cultivate Our Garden(TCB) AF:2N - Spawn a gel baby on the western pressure plate3,4 %редкое
Don't Wake the Sleeping Giant(TCB) RH:1N - Don't turn your sword, and kill the roach before stabbing the second giant3,5 %редкое
Shutting the Stable Door(TCB) UL:1S - Clear the room without entering any of the sand areas more than once3,5 %редкое
Master of the Blade(JtRH) L25 - Clear 1E, 1N1E, 1N2E and 2E without turning your sword3,6 %редкое
Repairing a Broken Dream(JtRH) Dreamplane:2N1W - Don't step on a fuse end other than the one below the green door and clear the room3,6 %редкое
A Small Man Among Giants(TCB) RH:1N1E - Clear the room without using a tunnel3,7 %редкое
All Around the WatchtowerскрытоеОписание скрыто до получения3,7 %редкое
Bullet Time, with Swords(TCB) PH:4N - Clear the room without drinking the speed potion3,7 %редкое
Ready for the Guests(JtRH) L14:3N3W - Clear all mud by turn 9003,7 %редкое
Ring of Briar(TCB) UtL:1N4W - Reach the eastern exit3,7 %редкое
One-Man Army(JtRH) L25:2S2E - Clear the room without drinking any mimic potions3,8 %редкое
The Locked Room Mystery(JtRH) L22:3N2W - Kill the Slayer with the mimic and leave the room3,8 %редкое
Bright Eyes(JtRH) L24:2E - Kill the mud mother before it spawns and clear the room3,9 %редкое
Decoy Double Cross(TCB) AC:3S1E - Take the northwest decoy potion first, then clear the room3,9 %редкое
Not Without Honor in His Own Country(TCB) Reach the raft without having killed any Dugandite guards3,9 %редкое
So Much for Stealth(TCB) KDND:1E - Clear the room, killing the SW roach queen first3,9 %редкое
Surrounded by IncompetentsPoW:1N1E - Step on the pressure plate yourself, and don't use the bombs3,9 %редкое
Walk Through the StormскрытоеОписание скрыто до получения3,9 %редкое
A Legend in His Own Time(TCB) TV: Eavesdrop on a bedtime story4 %редкое
Adder Subtracter(TCB) HV:2S3W - Kill three adders before entering the northern half of the room4 %редкое
Killer Rabbit in the Headlights(TCB) I:AGV:2N1W - Clear the room, killing the eastern aumtlich first4 %редкое
Muddying the Waters(TCB) HV:3S2W - Strike the orb before the adder enters the eastern corridor, then clear the room4 %редкое
The Stronger We Our Bridges Do Build(TCB) HV:1S2W - Clear and exit the room without dropping the bridge4 %редкое
Keeping a Steady Keel(TCB) PH:2N1W - Don't turn your sword after stepping on the pressure plate, until you reach the conquer token4,1 %редкое
Save the Best for Last(JtRH) L25:2S - Kill all the guards before any goblins die and then clear the room4,1 %редкое
The Dark Side of Town(TCB) Find the secret dark side of The City4,1 %редкое
A Little Learning is a Dangerous Thing(TCB) LP:1N - Clear the room without stepping on the middle tile of the broken wall block4,2 %редкое
It's All Over Now, Baby Blue(JtRH) L24:2S1E - Kill the tar baby last when clearing the room4,2 %редкое
Master "Journey to Rooted Hold"JtRH: Completed the hold and cleared all secret rooms4,2 %редкое
Sometimes That's the Best Kind of Help(JtRH) L18:1S2W - Clear the room without using Halph4,2 %редкое
Take FivePoW:1N - When Gunthro steps on the last door, all five doors must be open4,2 %редкое
Buridan's Decoy(JtRH) L23:1W - Clear the room using only two decoy potions4,3 %редкое
Light Armor(TCB) HA:3N - Break four mirrors before activating the pressure plate and clearing the room4,3 %редкое
Putting That Aside...(JtRH) L25:4E - Place the decoy in one of the alcoves and clear the room4,3 %редкое
Patrick's Puzzle(JtRH) L12:2N2E - Clear all tar4,4 %редкое
Simple Addition(TCB) MO:1N1E - Kill both adders with the fegundo the first time it explodes4,4 %редкое
Steady as a RockскрытоеОписание скрыто до получения4,4 %редкое
He Died a Free Monster(TCB) FR:4N1W - Clear the room without dropping both trapdoors4,5 %редкое
Keep Away from the EdgeскрытоеОписание скрыто до получения4,5 %редкое
Not Invited to the PartyPoW:1N1E - Don't use your sword4,5 %редкое
Did You Just Punch Out Cthulhu?(TCB) I:AGV:4N - Kill all the aumtlich by stepping4,6 %редкое
No Giant Leaps for Mankind(TCB) RH:1N1W - Clear the room without stepping across diagonally adjacent land tiles with water between4,6 %редкое
The Abyss Gazes Also(JtRH) L11:5N2W - Drop all trapdoors before clearing the room4,6 %редкое
Clean Sweep(JtRH) L12:1E - Clear all tar4,7 %редкое
Hero of Another Story(TCB) FR: Speak with Tendry4,7 %редкое
Slayer on a Hot Tile Roof(TCB) DU:4E - Clear the room without letting the Slayer die4,7 %редкое
Smash and Grab(TCB) HV:2S1W - Break one mirror before removing either mirror from the alcove and clearing the room4,7 %редкое
Tar Fugue(JtRH) L12:1N - Clear the room without turning your sword4,7 %редкое
Clash on the Big Bridge(JtRH) L13:3N1W - Kill all goblins while standing on the trapdoors4,8 %редкое
Escapology(JtRH) L7:1E - Enter from the West or North and reach the stairs4,8 %редкое
Slayer of Slayers(JtRH) Kill 39th Slayer in any room except L7:1E, L22:3N2W or L25:2W4,8 %редкое
Getting to the Heart of the Matter(JtRH) L13:1W - Kill the northern queens before the southern queens and clearing the room4,9 %редкое
Honest Toil(TCB) AF:2S - Clear the room without moving the mimic over the disarm token4,9 %редкое
Lend a Helping Hook(JtRH) L6:1S1E - Complete the room without turning your sword4,9 %редкое
The Longest FlightскрытоеОписание скрыто до получения4,9 %редкое
The Red Snake of Courage(JtRH) L16:1N2E - Kill all four serpents before killing any golems and clearing the room4,9 %редкое
The Steady Smitemaster(JtRH) L4:1E - Clear the room without turning your sword4,9 %редкое
Turn the Lock and Turn Once Only(TCB) TU:2E - Only turn the arrows once, and don't turn your sword to clear the room4,9 %редкое

Нечастые · 5–20 %206

A Monster Made of Eyes(JtRH) L22:3N3W - Take the western route and clear the room5 %нечастое
Complete "The City Beneath"TCB: Saw the ending and credits5 %нечастое
Pacifist Run(KDD) L25:2W - Exit the room without killing any goblins5 %нечастое
Beethro Has a Brain Too(JtRH) L22:1N1W - Clear the room without crossing the west-facing force arrow5,1 %нечастое
Snap, Crackle and Pop(TCB) PH:3N1W - Clear the room using only three bombs5,1 %нечастое
The Decoy is a Decoy(JtRH) L24:1S1E - Clear the room without using the decoy potion5,1 %нечастое
The Honest Smitemaster(JtRH) L15:1N3E - Clear the room without placing any decoys5,1 %нечастое
Wake Me Up Before You Go(JtRH) L8:1N1E - Awaken the south-facing eye before stepping onto the checkerboard-tiled floor and clearing the room5,1 %нечастое
A View from Above(JtRH) L17:2N1E - Enter from the North and clear the room5,2 %нечастое
Charge of the Smite Brigade(JtRH) L19:3E - Strike both orbs before turn 30 and clear the room5,2 %нечастое
Chasm of No Return(TCB) EC:2E - Clear the room without moving any platforms from east to west5,2 %нечастое
Clear as Mud(JtRH) L14:1N3W - Clear all mud before killing the mother and clearing the room5,2 %нечастое
Cunning as a Serpent(JtRH) L15:1S1W - Enter from the North and clear the room5,2 %нечастое
He Outlived His Usefulness(JtRH) L10:3E - Kill the mimic before turn 75 and clear the room5,2 %нечастое
I See You Standing on the Other Side(TCB) EC:2W - Clear the room without letting the Slayer die5,2 %нечастое
Never Turn Your Back(JtRH) L13:2N1E - Clear the room without turning your sword5,2 %нечастое
Now You See Him...(TCB) OBG:1S - Clear the room without drinking the invisibility potion5,2 %нечастое
Architect of Her Own Downfall(TCB) Talk to Veemis5,3 %нечастое
Fight Them on the TrapdoorsскрытоеОписание скрыто до получения5,3 %нечастое
Great Snakes!(JtRH) L16:Entrance - Don't turn your sword after the first time you strike a rattlesnake's tail and clear the room5,3 %нечастое
One Orb to Rule Them All(JtRH) L9:1S1W - Clear the room, striking only one orb5,3 %нечастое
Round and Round the Garden(KDD) L23:1S2W - Drop all trapdoors before killing anything and clearing the room5,3 %нечастое
Snakes and Ladders(TCB) PH:1N1E - Kill all the snakes before killing any goblins and clearing the room5,3 %нечастое
Spring Cleaning(KDD) L17:1N1W - Clear all tar and kill the tar mother last when clearing the room5,3 %нечастое
Divide and Conquer(TCB) OBG:1W - Kill the first 11 roaches before breaking the crumbly wall and clearing the room5,4 %нечастое
Master Snake-charmer(KDD) L23:1N1W - Kill two serpents in the dead end where the goblin starts, then clear the room5,4 %нечастое
Master "King Dugan's Dungeon"KDD: Completed the hold and cleared all secret rooms5,5 %нечастое
Relentless Pursuit(JtRH) L13:3N1E - Trap the Goblin King5,5 %нечастое
The Bridge Beethro Can No Longer Cross(TCB) TU:3E - Drop all trapdoors and exit to the east5,5 %нечастое
Wub is All Around(JtRH) L15:4E - Don't use the decoy potion, and reach the western exit5,5 %нечастое
Knowing is Half the Battle(TCB) The Patronage: Find and talk to the Patrons5,6 %нечастое
Where Have All the Serpents Gone?(JtRH) L8:5S - Clear the room without striking the orb5,6 %нечастое
Finish What You Start(JtRH) L18:Entrance - Solve the room from the level entrance within 100 turns5,7 %нечастое
Looking Out for Number One(TCB) Receive a promotion5,7 %нечастое
Mother of Some Roaches(JtRH) L24:1S - Clear the room without striking the orb5,7 %нечастое
Stuck in the Middle with You(JtRH) L18:1N2W - Step onto and off the force arrow on consecutive turns, then clear the room5,7 %нечастое
Unnecessary Complications(JtRH) L2:4E - Clear the room and don't move Halph until the western door is open, don't break any crumbly walls, and don't kill any queens until all doors are open5,7 %нечастое
A Maze of Many Ways(KDD) L25:2S - Clear the room without going through the SE U-bend5,8 %нечастое
Fancy Meeting You Down Here(TCB) DAA: Speak with Halph, then leave the room5,8 %нечастое
Free and Equal(JtRH) L3:3N3W - Clear the room without striking the orb5,8 %нечастое
Power Grab(TCB) I:N:2S1E - Activate the power token by turn 30 and clear the room5,8 %нечастое
Snakes on a Euclidean Plane(JtRH) L19:1N1E - Stay inside the arena until the room is clear5,8 %нечастое
Stuck in the Mud(JtRH) L14:1N1W - Clear all mud before killing the mother and clearing the room5,8 %нечастое
Mimics Were Born Free(KDD) L22:1E - Don't strike either of the northern orbs while clearing the room5,9 %нечастое
Stunted Growth(KDD) L16:1S1E - Kill the tar mother before it grows5,9 %нечастое
A Pair of Blue Eyes(KDD) L24:1N - Kill the tar mother last while clearing the room6 %нечастое
A Room of Two Halves(TCB) HA:5N - Clear the room without bringing any wubbas down the eastern corridor6 %нечастое
Aim for the Eyes(KDD) L17:2S1E - Kill the tar mother first, then clear the room6 %нечастое
All in the Same Boat(TCB) EC:1S2W - Clear the room without using the northern platform6 %нечастое
Bad Boys Love Their Mamas(KDD) L16:2S1E - Kill the tar mother last when clearing the room6 %нечастое
I Got a Name(TCB) Get an official name from the Naming Office6 %нечастое
Tar Toccata(JtRH) L10:2E - Clear the room of tar without turning your sword6 %нечастое
Limited Growth(KDD) L16:2E - Kill the tar mother before it grows three times6,1 %нечастое
Two Wrongs Make a Right(JtRH) L3:4N2W - Clear the room, killing the roach yourself6,1 %нечастое
A True Warrior Uses His Sword(JtRH) L20:2N - Clear the room without setting off any bombs6,2 %нечастое
Come and Join the Party(KDD) L18:1E - Drop the trapdoors before any serpents die, then clear the room6,2 %нечастое
Down, Along, Up, in That Order(JtRH) L19:2N1W - Take the southern passage first to clear the room6,2 %нечастое
Runnin' Through an Open Door(KDD) L25:2S1W - Clear the room without standing on a closed door6,2 %нечастое
Who'd Trust a Goblin, Anyway?(KDD) L23:1S3W - Clear the room without using the goblin to kill the serpent6,2 %нечастое
Worthy Opponent(KDD) L25:1N2W - Clear the room, killing the SW roach queen last6,2 %нечастое
Abstinence(JtRH) L15:1S4E - Clear the room without using the decoy potion6,3 %нечастое
Charge First, Think LaterClear Daskeros Tower:4N with the blue doors up6,3 %нечастое
Don't Step on a Crack(KDD) L23:2W - Don't break the southernmost crumbly wall, and don't drop any of the trapdoors around the orb while clearing the room6,3 %нечастое
Sniper!(KDD) L21:1S1E - Kill the eastern queen before the northern queen, and kill the northern queen before dropping either of the SE trapdoors, then clear the room6,3 %нечастое
Stupid Goblins!(KDD) L20:3N1W - Kill all brains before killing any goblins to clear the room6,3 %нечастое
The Mountain Comes to Mahomet(JtRH) L9:2S3E - Don't place the mimic north of the northern orb and clear the room6,3 %нечастое
Complete "Journey to Rooted Hold"JtRH: Saw the ending and credits6,4 %нечастое
Short Circuit(KDD) L17:1W - Clear the room and reach the green door by turn 2406,4 %нечастое
Worthless Snakes!(KDD) L20:3N1E - Kill all brains before any serpents die, then clear the room6,4 %нечастое
Deja Vu(JtRH) L14:2N3W - Clear the room by turn 306,5 %нечастое
Going It AloneStep in the middle before killing any roaches or queens in Inner Chambers:3N2E6,5 %нечастое
Let's Twist Again(TCB) TU:1S3E - Use all three arrow rotators to clear the room6,5 %нечастое
But Four's a Crowd(JtRH) L17:3N1E - Clear the room using only three decoy potions6,6 %нечастое
Clearing the Arena(JtRH) L2:2S - Break all crumbly walls except one before striking the orb, then clear the room6,6 %нечастое
Just Call Me "Mario"(TCB) Take care of the plumbing problem Under the Library (City:5N3E)6,6 %нечастое
Sonata for Unaccompanied Smiter(KDD) L18:1N1E - Kill the goblin where he starts and don't drink the mimic potion to clear the room6,6 %нечастое
You Chose... Poorly(JtRH) L8:3S1E - Enter from the North and clear the room6,6 %нечастое
Mother Knows Best(KDD) L20:2N1E - Hit the orb, then kill the mother, then kill the brain while clearing the room6,7 %нечастое
Roaches and Goblins and Queens, Oh My!(KDD) L21:1N1E - Release the goblins by turn 30 and clear the room6,7 %нечастое
V for VictoryскрытоеОписание скрыто до получения6,7 %нечастое
Choose One Way and Stick to It(KDD) L20:Entrance - Clear the room without turning after killing the first roach6,8 %нечастое
My Cold, Frozen Hands(TCB) QfK:1N6E - Clear the room without turning your sword6,8 %нечастое
Only Passin' Through(JtRH) L22:2N2W - Clear the room without striking the southeast orb6,8 %нечастое
The Lazy Smitemaster(KDD) L19:2S - Stay in the top two rows while clearing the room6,8 %нечастое
Attention to Detail(KDD) L24:1W - Kill all serpents before killing all brains, then clear the room6,9 %нечастое
Don't Turn from the TaskскрытоеОписание скрыто до получения6,9 %нечастое
Keep Your Head Down(KDD) L22:1S2W - Kill all roaches before entering the top three rows of the room east of the green door, then clear the room6,9 %нечастое
Last Trapdoor StandingскрытоеОписание скрыто до получения6,9 %нечастое
Seeing Triple(KDD) L21:1N - Drink only three mimic potions and clear the room6,9 %нечастое
Bottom to Top Cleaning(JtRH) L4:1N2E - Enter from the South and clear the room7 %нечастое
Goblin-Free Zone(KDD) L23:2S - Clear the room without a goblin stepping on a trapdoor7 %нечастое
Patron of the Arts(TCB) Attend the theater7 %нечастое
Friendly Enemies(KDD) L24:1N1E - Clear the room without using a roach to kill the serpent7,1 %нечастое
Resoluteness(TCB) Return from The High Path7,1 %нечастое
Roach Family Planning(TCB) QfK:7E - Clear the room without letting the roach queen lay eggs7,1 %нечастое
Westward Ho!(JtRH) L3:2N1W - Face West and don't turn while clearing the room7,1 %нечастое
A Stab in the DarkскрытоеОписание скрыто до получения7,2 %нечастое
Peaceful Coexistence(JtRH) L11:5N1W - Cross the room from east to west without setting off any bombs7,2 %нечастое
The Eyes Have It(KDD) L23:1S1W - Kill all the goblins before anything else while clearing the room7,2 %нечастое
They Just Keep On Swarming(KDD) L21:1N1W - Clear the room without dropping any trapdoors7,2 %нечастое
Explorer ExtraordinaireEnter the Spider Cave7,3 %нечастое
My Turn at the Controls(KDD) L24:2W - Clear the room without using the mimic to strike any orbs7,3 %нечастое
Master Swordsman IIDon't use the horn in Englos Keep:1S1E7,4 %нечастое
Outsmart the Brains!(KDD) L20:1N2W - Kill the serpent before striking the southern orb, then clear the room7,4 %нечастое
Queen CharmerDon't drop any trapdoors in Daskeros Tower:1N1E7,4 %нечастое
With Slanting Sword(KDD) L14:1S - Face diagonally and don't turn while clearing the room7,4 %нечастое
From the Other Side(KDD) L16:1S - Kill all roaches entering from the east (it is impossible to also clear the room)7,5 %нечастое
He Came From the East(KDD) L18:1N2E - Clear the room entering from the east7,5 %нечастое
Master Swordsman IDon't use the horn or the bomb in Englos Keep:1S1W7,5 %нечастое
Rapid Tar-Cleaning Service(KDD) L8:4S2E - Clear the room by turn 607,5 %нечастое
Speed Chess(KDD) L14:1N3E - Clear the room by turn 207,5 %нечастое
Three's Company(KDD) L23:1N - Drop the red door before killing a goblin, then clear the room7,5 %нечастое
Tourist in the Beneath(TCB) Take a stroll down the Golden Lane7,5 %нечастое
Dungeon of Broken Orbs(KDD) L14:2N2E - Clear the room without using the orb nearest the middle of the room or the SE orb7,6 %нечастое
Gordian Knot(JtRH) L11:5N - Clear the room without stepping on a fuse7,6 %нечастое
With Steady Sword(KDD) L14:2S - Clear the room without turning your sword7,6 %нечастое
Leave No Stone Turned(KDD) L18:2N3E - Don't break any crumbly walls while clearing the room7,8 %нечастое
Master "Gunthro and the Epic Blunder"Completed GatEB and cleared all secret rooms7,8 %нечастое
Single-Handed Clean-UpDon't turn your sword in Englos Keep:1S7,8 %нечастое
Who Needs All These Buttons?(KDD) L20:2N - Don't close the doors around the room with the scroll while clearing the room7,8 %нечастое
A Good Clean Kill(KDD) L17:1S2E - Kill the serpent before any tar babies form while clearing the room7,9 %нечастое
Assassinate the Queen!(KDD) L18:2N2E - Kill the queen on turn 1 (and clear the room)8 %нечастое
What the Eye Doesn't See(KDD) L14:1S1E - In the last area, kill both goblins before killing or waking any eyes, then clear the room8 %нечастое
Hold On Five Seconds(KDD) L10:1E - Wait for five turns after striking the orb, then clear the room8,1 %нечастое
Stuck in the MireDon't turn your sword or step on the entrance tile again in Wraithwing Swamp:2N1E8,1 %нечастое
Toys in Their Boxes(JtRH) L8:1S - Keep the wubbas confined to the wooden floor while clearing the room8,1 %нечастое
Complete "King Dugan's Dungeon"KDD: Saw the ending and credits8,2 %нечастое
First Things First(KDD) L16:Entrance - Clear the room from the level start8,2 %нечастое
From the Outside, Looking In(KDD) L7:2N2E - Don't enter the one-tile-wide passage bordering the western pit to clear the room8,3 %нечастое
There's Always Another Solution(KDD) L19:2S1E - Don't break any crumbly walls while clearing the room8,3 %нечастое
Only the Even Numbers(KDD) L12:1S2E - Clear the room without moving diagonally, waiting or turning your sword8,4 %нечастое
Who Needs Orthosquares?(KDD) L7:1S - Clear the room without moving diagonally8,4 %нечастое
Impressing the LadiesDon't use any horns in Inauro Canyon:1N1E8,5 %нечастое
Visibly Invisible(JtRH) L7:1N - Clear the room without drinking the invisibility potion8,5 %нечастое
Eyes on the Prize(KDD) L7:1E - Clear the room without turning8,6 %нечастое
He Who Fights Serpents(KDD) L7:1N - Clear the room without moving diagonally8,6 %нечастое
Let's Not Go Round Again(KDD) L12:1S - Clear the room before going round the loop8,6 %нечастое
The Wyrm That Turned(KDD) L7:3N - Don't cross the western force arrow while clearing the room8,6 %нечастое
Two to TangoUse only one horn in Inauro Canyon:2N8,6 %нечастое
Follow the Arrow(JtRH) L7:1S1W - Cross the force arrow before drinking a potion and clearing the room8,7 %нечастое
Unlucky for Some(KDD) L13 - Enter the NW room8,7 %нечастое
Hidden in Plain SightскрытоеОписание скрыто до получения8,8 %нечастое
Highly Visible Ninja(KDD) L5:2S - Clear the room without turning or drinking the invisibility potion8,8 %нечастое
Messing About without BoatsскрытоеОписание скрыто до получения8,8 %нечастое
Up, Up, Down, Down, Left, Right, Left, Right(KDD) L7:3N1E - Kill the NW roach queen first, then the SE queen and clear the room8,8 %нечастое
Opportunity Strikes Just Once(KDD) L3:1S1W - Strike the SW orb only once while clearing the room8,9 %нечастое
All Quiet on the Western Front(KDD) L7:2N - Clear the room without crossing the western yellow door9 %нечастое
Don't Drink and Smite(KDD) L10:1S - Clear the room without drinking the mimic potion9 %нечастое
The Smiter Always Strikes Twice(KDD) L7:2N1E - Strike the orb only twice while clearing the room9 %нечастое
All Set Up and Ready(KDD) L9:2N1E - Don't strike any orbs after emerging from the force arrow corridor, then clear the room9,1 %нечастое
Sword-Only SlaughterDon't use the bombs in Tuenan Armory:1N2E9,1 %нечастое
Solo Serpent Slaughter(KDD) L12:2S1E - Clear the room without drinking the mimic potion9,2 %нечастое
Everyone Loves a Wubba(JtRH) L5:1S1W - Clear the room without dropping any trapdoors9,3 %нечастое
No Way Out(KDD) L7:1N1E - Kill the serpent in the SE corner of the room9,3 %нечастое
Alone Among the Stones(JtRH) L6:3N3E - Clear the room without using Halph9,4 %нечастое
Another Useless Orb(JtRH) L2:2E - Enter from the South, and don't use the western orb to clear the room9,4 %нечастое
Bishop's Tour(KDD) L5:2E - Don't move orthogonally while clearing the room9,5 %нечастое
Exactly as Planned(KDD) L9:1N - Strike all three northwest orbs, the western one last, then clear the room9,6 %нечастое
Dungeon Economics(JtRH) L2:3E - Clear the room without using the eastern orb9,7 %нечастое
Red Means DangerDon't step on a red (dirt floor) tile in Inner Chambers:1N9,7 %нечастое
It's a Trap!(KDD) L14:2E - Don't drop the trapdoor while clearing the room9,9 %нечастое
No Scroll Left Behind(KDD) L3:2N - Read the scroll without re-entering the room9,9 %нечастое
Preserving the Ancient Ruins(KDD) L14:1N1E - Don't break any crumbly walls while clearing the room9,9 %нечастое
A Cat and Roach Game(JtRH) L1:1S2W - Cross the northern yellow door with the roach still alive, then clear the room10,1 %нечастое
Keep Dugandy Tidy(KDD) L14:1E - Clear all tar (in the same visit as clearing the room)10,1 %нечастое
Straight to the PointKill all roaches without dropping any trapdoors in Daskeros Tower:2N10,1 %нечастое
Like Roaches in a Trap(JtRH) L4:2N1E - Clear the room without dropping any trapdoors10,2 %нечастое
Making an Impression(JtRH) L1:2N3W - Clear the room without using a tunnel10,3 %нечастое
Superior Master IntellectскрытоеОписание скрыто до получения10,3 %нечастое
All Together, Now...(KDD) L1:6N1W - Kill the roaches in nine consecutive turns10,6 %нечастое
Monty Hallway ProblemDon't enter from the northern entrance in Inauro Canyon:2N1W11,1 %нечастое
Nine in a Line(KDD) L3:1S1E - Kill the roaches in nine consecutive turns11,1 %нечастое
No Retreat(KDD) L4:1N - Don't retreat into the entrance hallway to clear the room11,2 %нечастое
What's the Time, Mr Roach?(KDD) L3:1N1W - Bump the western wall before killing any roaches, then clear the room11,3 %нечастое
House Upon the SandKill the northern roach before killing all three golems in Golem Encampment:2N11,5 %нечастое
Time for ElevensesClear and exit Akandian Tunnels:1N1W, dropping at most 11 trapdoors11,5 %нечастое
A Level Playing FieldскрытоеОписание скрыто до получения11,6 %нечастое
Peaceful ResolutionDon't kill the Tuenan Captain11,6 %нечастое
Non-sustainable Growth(KDD) L8:4S3E - Clear the room by turn 30 (without clearing, unclearing and re-entering)11,8 %нечастое
That Never Goes Out of Style(KDD) L4:2E - Stand on the scroll with all nine mimics lined up to your right11,8 %нечастое
We All Fall Down(KDD) L4:2S1E - Drop all trapdoors in the NW box, in the same visit as clearing the room11,9 %нечастое
Moderate Striker(KDD) L5:2N - While clearing the room, don't strike any orbs, and don't enter an area that requires orb-striking to leave12,1 %нечастое
Vandalism!(KDD) L3:2S2W - Break all crumbly walls before killing the roach and clearing the room12,1 %нечастое
Not So Pretty in Pink(KDD) L4:1S2E - Drop all trapdoors in the same visit as clearing the room12,6 %нечастое
One Direction to Escape(KDD) L3:3S1W - Clear the room without turning after striking the orb12,8 %нечастое
Complete "Gunthro and the Epic Blunder"GatEB: Saw the ending and credits13 %нечастое
Don't Fence Me In(KDD) L5:3E - Clear the room without striking the orb13 %нечастое
The Heart of the MysteryEnter the Sand Temple13 %нечастое
Three in a Row(KDD) L3:2N1E - Kill the roaches in three consecutive turns13,1 %нечастое
Merciful VictoryскрытоеОписание скрыто до получения13,2 %нечастое
Look to Westward(KDD) L3:3N1E - Kill everything but the queen facing West, and kill the queen last13,5 %нечастое
Cornered in the Centre(KDD) L2:2E - Clear the room without letting the queen reach the NE corner13,9 %нечастое
Mimic on Holiday(KDD) L4:1S1E - Place the mimic on the SW island, then clear the room13,9 %нечастое
They're Behind You!(KDD) L2:1S - Don't turn after striking the orb and clear the room13,9 %нечастое
Five Orbs of Bill(KDD) L3:1S - Strike only five orbs to clear the room14,8 %нечастое
Without Further DelayReady to attack the enemy fortress14,8 %нечастое
I'm Not Left-HandedDon't turn your sword in Bractea Town:1E15,3 %нечастое
The Enemy is Sleeping(KDD) L3:1S2W - Clear the room without waking any eyes15,5 %нечастое
Straightforward Smiting(KDD) L3:1N1E - Clear the room without drinking a mimic potion or breaking the crumbly wall15,6 %нечастое
Efficient Smitemitery(KDD) L2:2S3E - Allow only one roach to spawn when clearing the room15,7 %нечастое
Ahead of the Game(KDD) L1:3N2W - Kill the roach facing East and clear the room16,1 %нечастое
Lone SoldierDon't have any soldiers cross the yellow door in Smuggler's Maze:4N1W16,2 %нечастое
Destructive ManiaDestroy all broken walls in Glum Cove:6N2E17 %нечастое
Look, No Hands!Don't use your sword in Smuggler's Maze:2N1W17,7 %нечастое
Gone in Thirty Seconds(KDD) L2:2S2E - Clear the room before roaches spawn18,1 %нечастое
Out in the OpenDon't take a tunnel in Drokkendutt's Fortress:1N2E18,1 %нечастое

Обычные · больше 20 %10

But You Can't Hide(KDD) L1:6N2W - Don't hide in the alcove20,5 %обычное
BackswiperyDon't turn your sword after stepping on the pressure plate in Drokkendutt's Fortress:1N1E20,7 %обычное
Timed to PerfectionDon't let the queen lay eggs in The Roach Pits:3N21,3 %обычное
Who Let the Roaches Out?(KDD) L1:5N2W - Open all the doors before killing any roaches, then clear the room22 %обычное
Ragtag Bunch of MisfitsAssemble the Rasarun Leaders22,3 %обычное
Orb PreservationistStrike only six orbs in Outer Walls:2S2E25,8 %обычное
You're Not AloneHave at least one soldier survive in The True Court:1N28,5 %обычное
A Steady HandDon't turn your sword in The Rasarun Court:1E30,7 %обычное
On His Majesty's ServiceSent on a mission by the Rasarun Court31,5 %обычное
First BloodKill the roach in Outer Walls:1S3E44,3 %обычное

Похожие по сложности

Короткие ответы

Какое самое редкое достижение в DROD: Gunthro and the Epic Blunder

«Suburban Smitemastery»: его открыли 2,3 % владельцев игры. Условие: «(TCB) TU: Clear all 12 puzzle rooms (then visit 1W)».

Сколько достижений в DROD: Gunthro and the Epic Blunder

В игре 300 достижений Steam, из них 24 скрытых. По среднему проценту открытия игра сложнее, чем у 71 % игр.

Что значит процент у достижения

Это доля всех владельцев игры в Steam, у которых достижение открыто, включая тех, кто почти не играл. Поэтому даже самое простое достижение «First Blood» открыто у 44,3 % владельцев.